Transistor also used the feedback from Bastion regarding its limited combat options and presented players with a more flexible system to face the game's enemies. Just like Bastion, Transistor's design and soundtrack were singled out for praise as effective ways of bringing the world of the game alive. Transistor utilized both real-time combat and a turn-based mode which let players freeze time and plan their next move. Transistor moved the action from a fantasy-inspired setting to a sci-fi world and replaced the Kid with Red, a singer who lives in the cyberpunk city of Cloudbank. RELATED: Why Hades 2 Being a Sequel Instead of a Prequel is a Good Decisionīastion gave the small indie studio Supergiant Games the resources to create its next title on its own terms, and this meant another standalone title in a vividly designed and original world. However, Bastion's world could also be easily expanded on and its story built upon, so returning to that IP can't be completely ruled out. It's a shame not to explore this world further, even if Bastion just gets a spinoff title or a pre-Calamity prequel and not a full sequel, but Supergiant Games was clear from the start that Bastion was meant to be a standalone release. Fans really responded to the world the developer created in Bastion, and it's clear even from a cursory glance that the studio put so much love and care into its design. The action RPG won several awards and Bastion achieved high reviews across the board, but Supergiant Games never followed it up with a sequel. However, some critics and players alike were a little disappointed with Bastion's combat, and the gameplay didn't quite match the level of its other aspects. The hand-painted artstyle and charming design made Bastion stand out and were a clever contrast to its apocalyptic setting its narration and soundtrack were seen as some of the game's best elements. Players explored the colorful fantasy-themed environments as the Kid, a silent protagonist who traverses the fractured city of Caelondia and its surrounding areas in order to collect shards of rock to power a structure known as the Bastion. Bastion, Transistor, and Pyre each found their audiences and were special in their own unique way, but Hades catapulted Supergiant Games to a certain level of recognition, and the universal acclaim and awards that the 2020 title earned truly opened the door for a sequel the way previous games obviously hadn't.īastion was Supergiant Games' first release, and it was an incredibly solid start for an indie developer, especially one with such a modestly-sized team. Working together with the gaming community during this period also helped the developer shape Hades and turn a great concept into an incredible game.Įven though Supergiant's earlier games were well-received, the indie developer still operated on a fairly small scale and its titles didn't reach the kind of mainstream success that Hades would go on to achieve. After a long Early Access period that started in 2018, enough buzz had been generated around Supergiant Games' roguelike that many players were eagerly anticipating its official release. Hades marked a turning point for the studio when it was released in 2020. From the action RPG Bastion released in 2011 to the high fantasy Pyre, fans were only able to enjoy one game in each new world that the developer introduced. Since Supergiant Games was formed in 2009, all of its releases have been standalone titles. RELATED: The Hades IP Has Potential for More than just Roguelikes How Hades 2 Opened The Door That's particularly true for more recent titles in Supergiant Games' back catalog like 2017's Pyre, although there's some interesting scope for broadening its other games as well. It's been a few years since the release of previous games from the developer, but that doesn't necessarily rule out future entries. Supergiant Games confirmed fan hopes in 2022 when it announced that Hades 2 was in development, bucking the trend for all its previous releases to date and continuing an IP beyond its first entry.Īfter the confirmation that Hades 2 was on the way, some players have been wondering if Supergiant Games' previous titles might also receive the sequel treatment. Following the massive commercial and critical success of 2020's Hades, a sequel seemed inevitable, even for a studio that has never released one. The indie studio Supergiant Games has released a number of well-received titles over the years, but they were all standalone IPs without a follow-up sequel until the announcement of Hades 2.
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